Voxel and Habitats
In this workshop organised by the staff of ZHCODE, the goal was to design a set of geometries that are fabrication aware. Through the use of ruled surfaces, I developed a series of vaults that fit a type of voxel boundary which can later be used in a configurator. Throughout this week-long workshop, I developed the assets for the configurator using the files provided and also designed different ruled surface geometries that were selected later for the showcase In collaboration with Mauricio Villagra and Erick Vasquez